Microsoft introduced a groundbreaking AI-driven demo that dynamically generates and runs a playable Quake II level in real time within a browser environment. Using its Copilot AI platform, the initiative showcases an innovative blend of classic gaming with modern artificial intelligence capabilities. Despite acknowledging some limitations in polish and performance compared to a full commercial release, the demo marks a significant exploration into generative AI’s potential for transforming interactive entertainment and game development.
Microsoft's WHAMM builds on WHAM-1.6B by introducing a MaskGIT-style architecture that generates image tokens in parallel, reducing latency compared to the previous autoregressive, sequential method.
Microsoft released a browser-based Quake II level to showcase its Copilot AI platform. It's a tech demo—not a polished, full game—and users can try it out themselves.
Microsoft has introduced a research project that generates and runs Quake II entirely within an AI model, producing a playable version of the game in real time. The article Microsoft releases real-time AI-generated playable demo of Quake II appeared first on THE DECODER.
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